by Bella Feb 20,2025

Erforschen Sie die Wunder der Zivilisation 7: einen umfassenden Leitfaden
Die Konstruktion von Strukturen verbessert Ihre Zivilisation in der Zivilisation 7, aber die Entsperren von Wundern erhöht Ihr Gameplay auf ein neues Niveau. Dieser Leitfaden beschreibt jedes Wunder, das in Zivilisation 7 verfügbar ist, das nach Alter kategorisiert ist.
Die Zivilisation 7 Wunder werden nach Alter kategorisiert und bieten jeweils einzigartige Vorteile.
| Wonder | Effect | Placement Requirements |
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
| Colosseum | +3 Culture; +2 Happiness on Quarters in the City. | Adjacent to a District. |
| Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science; Acts as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in the City. | On a Flat tile. |
| Ha’among’a Maui | +2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point. | On Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food and Resource Capacity in the City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in the City. | On a Tropical tile. |
| Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture; bonus Culture per Age from Narrative Events. | On a Rough tile. |
| Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture; +3 Culture on each Quarter in the Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness. | On a Plains tile. |
| Terracotta Army | +2 Production; free Army Commander; +25% Army experience. | On a Grassland tile. |
| Weiyang Palace | +6 Influence. | On a Grassland tile. |
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Borobudur | +3 Happiness; +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence; +1 Happiness adjacency bonus for Buildings near Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on nearby Cities. | On a Rough tile. |
| Erdene Zuu | Increased Culture upon creating Cavalry Units. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture; +2 Culture and Gold on Fortification Buildings. | Adjacent to a District. |
| Hale o Keawe | +2 Culture; bonus Culture for constructing Coastal Buildings; 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
| House of Wisdom | +3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold; Increased Resource Capacity; bonus Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness; bonus Culture from Specialists during Celebrations; immediate Celebration upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence; +3 Science and +2 Production to Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science; bonus Science on Rural tiles with Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold; +2 Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Desert tile. |
| White Tower | Increased Happiness based on slotted Unique Traditions. | Adjacent to a City Hall. |
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Brandenburg Gate | Increased Production; no War Weariness Happiness penalty; increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Increased Gold; bonus Culture based on Trade Routes. | Adjacent to a Mountain tile. |
| Dogo Onsen | Increased Happiness; Population growth during Celebrations. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence; bonus Culture and Gold based on City-State Suzerainty. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts. | Adjacent to a District. |
| Hermitage | Increased Culture; bonus Culture in Cities with Great Works. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food; bonus Food, Culture, and Happiness on Lake tiles. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Increased Culture and Happiness on Great Works; increased Happiness in the City; Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
Damit werden die bestätigten Wunder für die Zivilisation abgeschlossen.
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