by Bella Feb 20,2025
Explore the Wonders of Civilization 7: A Comprehensive Guide
Constructing structures enhances your Civilization in Civilization 7, but unlocking Wonders elevates your gameplay to a new level. This guide details every Wonder available in Civilization 7, categorized by Age.
Civilization 7 Wonders are categorized by Age, each offering unique benefits.
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
Colosseum | +3 Culture; +2 Happiness on Quarters in the City. | Adjacent to a District. |
Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science; Acts as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in the City. | On a Flat tile. |
Ha’among’a Maui | +2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point. | On Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in the City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in the City. | On a Tropical tile. |
Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture; bonus Culture per Age from Narrative Events. | On a Rough tile. |
Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture; +3 Culture on each Quarter in the Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness. | On a Plains tile. |
Terracotta Army | +2 Production; free Army Commander; +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness; +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence; +1 Happiness adjacency bonus for Buildings near Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on nearby Cities. | On a Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture; +2 Culture and Gold on Fortification Buildings. | Adjacent to a District. |
Hale o Keawe | +2 Culture; bonus Culture for constructing Coastal Buildings; 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
House of Wisdom | +3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold; Increased Resource Capacity; bonus Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness; bonus Culture from Specialists during Celebrations; immediate Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence; +3 Science and +2 Production to Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science; bonus Science on Rural tiles with Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold; +2 Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Desert tile. |
White Tower | Increased Happiness based on slotted Unique Traditions. | Adjacent to a City Hall. |
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production; no War Weariness Happiness penalty; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold; bonus Culture based on Trade Routes. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; Population growth during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence; bonus Culture and Gold based on City-State Suzerainty. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness on Districts. | Adjacent to a District. |
Hermitage | Increased Culture; bonus Culture in Cities with Great Works. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food; bonus Food, Culture, and Happiness on Lake tiles. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness on Great Works; increased Happiness in the City; Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
This concludes the confirmed Wonders for Civilization 7. For more Civilization 7 guides and leader information, please refer to additional resources.
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