by Emery May 06,2025
No hay nada como la emoción de parar el ataque de un enemigo en un juego de acción, convirtiendo su agresión en un momento de contraataque triunfante. Si está ansioso por experimentar esto en *declarado *, aquí está su guía sobre cómo dominar el arte de parar.

Para parar en *declarado *, primero debe desbloquear la capacidad. Dirígete al menú del juego, navegue hasta la pantalla "habilidades" y busca la pestaña "Ranger". Ve a detectar la habilidad de parada en el centro superior de la columna central. Para desbloquearlo, debe asignar un punto de habilidad en cualquiera de los tres árboles centrales. Una vez hecho esto, puedes desbloquear Parry.
Parry viene en tres rangos, detallados a continuación para su conveniencia:
| Rango | Requisito de nivel de jugador | Descripción del nivel |
| 1 | N/a (1 punto gastado) | Desbloquea Parry. |
| 2 | Jugador Nivel 5 | Aumenta la eficiencia de parada en un 25%, lo que se ocupa de mayor aturdimiento al detener a los enemigos. |
| 3 | Nivel de jugador 8 | Aumenta la eficiencia de parada en un 50%, lo que se ocupa de un mayor aturdimiento al detener en los enemigos. |
En el nivel 10, puede desbloquear la "desviación de flechas", una habilidad adicional que le permite parar y bloquear las flechas y otros proyectiles.

Para ejecutar una parada en *declarado *, debes cronometrar tu bloque perfectamente, justo antes de que el ataque de un enemigo aterrice. Escucharás un sonido distintivo de clanque de metal y verás una señal visual en tu pantalla mientras el enemigo tropieza con tu exitosa parada. El momento puede ser complicado y varía ligeramente entre los enemigos, pero con la práctica, lo dominarás. Es menos desafiante que en juegos como *Dark Souls *o *Elden Ring *.
Tenga en cuenta que no todos los ataques en * declarados * pueden pararse. Si ves un círculo rojo, necesitarás esquivar esos ataques. Además, no todas las armas del juego son adecuadas para parar. Las armas con una sola mano y dos manos pueden parar generalmente, pero solo si no están en la mano. Los escudos en la mano también se pueden usar para parar. Sin embargo, las armas a distancia como las armas, las varitas y los arcos, así como los grimorios, no pueden parar, así que recuerde, en *declarado *, la pluma no es más poderosa que la espada cuando se trata de parar.
Parrying in * Adowed * es una herramienta poderosa para sorprender y tambalearse a su atacante, lo que le permite desatar un daño significativo. Es un excelente movimiento defensivo que también establece oportunidades ofensivas. Esta habilidad es particularmente beneficiosa para los personajes centrados en cuerpo a cuerpo que involucran a los enemigos de cerca. Si su construcción se inclina hacia ataques a distancia, es posible que desee saltarse el parado. Sin embargo, la belleza de * declarada * es la facilidad y el bajo costo de respetación, por lo que siempre puede probar Parry y cambiar de opinión más tarde sin mucha molestia.
Y así es como puedes dominar el arte de parar en *declarado *.
*Declarado está disponible ahora.*
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