by Samuel Mar 31,2025
Ahmed Alameen, un talentoso escritor y cineasta, lanzará su primer juego de aventura de apuntar y hacer clic, My Father Lieed , el 30 de mayo. Este juego de rompecabezas narrativo se inspira en el rico tapiz de la historia mesopotámica, prometiendo a los jugadores una experiencia inmersiva llena de misterio e intriga.
En mi padre mintió , entras en el lugar de Huda, una joven en una búsqueda para descubrir la verdad detrás de la desaparición de su padre, que ocurrió hace veinte años. La trama se engrasa cuando Huda descubre que tiene un hermano del que nunca conoció, lo que la lleva a profundizar en el misterioso pasado de su padre.
Originalmente, Alameen se embarcó en este proyecto con un compañero de clase de la universidad, donde se desempeñó como diseñador narrativo. Sin embargo, después de que el equipo se disolvió, Alameen se encargó de aprender el diseño de juegos y completar el solo proyecto. Su dedicación ha dado como resultado un juego que combina mecánica de apuntar y hacer clic con la resolución de rompecabezas, lo que permite a los jugadores juntar imágenes, códigos de grietas y explorar entornos inquietantemente hermosos.

El enfoque creativo de Alameen a las imágenes del juego distingue a mi padre . En lugar de modelar meticulosamente cada detalle, utilizó una mezcla de imágenes de 2D y 360 grados, incluidas escenas de cuadro por cuadro. Este método no solo ofrece imágenes de alta calidad, sino que también asegura que el juego pueda funcionar sin problemas en las PC de gama baja.
Mi padre mentirio estará disponible en la App Store, Google Play y para PC a través de Steam por $ 10.99/€ 10.99. Puede agregarlo a su lista de deseos de Steam ahora, aunque la preinscripción móvil aún no está disponible. Para mantenerse actualizado sobre el progreso del juego y aprender más, siga los juegos lunar en X, Discord, Tiktok o Instagram. Además, esté atento a la próxima campaña de Kickstarter, que promete aportar aún más emoción a este intrigante proyecto.
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"White Day: A Labyrinth Named School" is a Japanese horror visual novel and mobile game developed by Nexon and Spike Chunsoft, originally released in 2014. It is a dark, psychological thriller set in a mysterious high school where students are trapped in a twisted, ever-shifting labyrinth. The game combines elements of mystery, supernatural horror, and romance, with a strong focus on narrative, choice-driven gameplay, and complex character relationships. Key Features: Setting: The story takes place in Sakura Aoi Academy, a school that transforms into a surreal, nightmarish labyrinth after a strange incident. Students begin to disappear, and the remaining ones must uncover the truth while surviving deadly challenges and hidden dangers. Gameplay: The player assumes the role of a male student who awakens in the school with no memory of how he got there. As the story unfolds, players make choices that affect relationships, story branches, and endings—many of which involve romance, mystery, and moral dilemmas. Characters: The game features a large cast of students, each with their own tragic backstories and hidden motives. Relationships with these characters are central to the experience, and players can pursue romantic subplots with several of them. Themes: The narrative explores themes such as trauma, identity, guilt, and the psychological toll of isolation. The school itself is a manifestation of the students’ inner fears and repressed emotions. Multiple Endings: Due to its branching storylines and moral choices, the game offers numerous endings—some tragic, some bittersweet, and some that reveal shocking truths about the nature of the labyrinth and its creator. Release and Availability: Original Release: The game launched in Japan in 2014 for Android and iOS. Global Release: It was later released internationally, including in North America and Europe, though availability has varied over time due to regional updates and server maintenance. Platforms: Originally mobile-only (iOS/Android), the game has also been ported to PC via Steam in some regions, allowing broader access. Reception: Praised for its intense atmosphere, deep narrative, and emotional depth. Often compared to other visual novels like Danganronpa and Corpse Party due to its mix of psychological horror and high school setting. Criticized by some for its controversial content, including themes of violence, sexual tension, and dark psychological elements. Legacy: "White Day: A Labyrinth Named School" has developed a cult following, particularly among fans of Japanese horror and visual novels. Its story has inspired fan art, theories, and discussions online, especially around the true identity of the "White Day" and the dark secrets behind the school’s creation. ⚠️ Note: As of 2024, the mobile version has faced regional service discontinuations (e.g., the North American version was shut down in 2022). However, a remastered version, officially titled "White Day: A Labyrinth Named School – Remastered", has been in development and is expected to launch globally on PC (Steam) and potentially consoles in the near future, offering updated graphics, enhanced sound, and additional content. If you're interested in playing it, keep an eye out for the official remastered release. For now, fans often recommend playing the original on emulators (if available) or checking for official re-releases through Steam. Would you like a summary of a specific ending, character, or theory about the game?
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