by Aiden Feb 21,2025
Elden Ring Nightreign, a standalone cooperative spin-off from FromSoftware, launches May 30, 2025, priced at $40 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC (Steam).
A network test, exclusive to PlayStation 5 and Xbox Series X|S, precedes the launch, running February 14-17. Access isn't continuous; participation is limited to five three-hour sessions across those days.
Elden Ring Nightreign Network Test Session Times:
This network test, described by Bandai Namco as a "preliminary verification test," aims to evaluate the online system's performance and functionality.
Set in a parallel universe to the original Elden Ring, Nightreign features three-player cooperative gameplay. Players, as Nightfarers, battle new threats, explore a dynamic map, and confront increasingly difficult bosses, culminating in a showdown with the Nightlord. The game incorporates a three-day-and-night cycle that significantly alters gameplay.
Here's an official summary:
Elden Ring Nightreign begins at the Roundtable Hold in a universe separate from the original Elden Ring. Players choose from eight unique characters, each with distinct abilities and powerful Ultimates. The ever-changing environment of Limveld demands quick decisions in combat and exploration, impacted by the Night’s Tide which shrinks the playable area. Each night ends with a challenging boss fight; victory unlocks greater challenges. The final night features a confrontation with the Nightlord. Cooperation is key, as combining abilities is crucial for success. Defeat isn't the end; failed attempts yield relics for character customization and upgrades. The ever-shifting enemies, rewards, and map ensure each playthrough is unique. Sites of Grace offer leveling opportunities, and each session contributes to lasting stat bonuses. Successfully navigating the night brings players closer to defeating the Nightlord and uncovering the Nightfarers' stories.
IGN's hands-on preview described Elden Ring Nightreign as "turbocharg[ing] the cautious dungeon crawls of Elden Ring into propulsive, slash ‘n’ dash speedruns." Further details can be found in IGN's interview with game director Junya Ishizaki. [Link to IGN interview removed as it's not provided in the original text]
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