by Isaac May 18,2025
¿Listo para dominar el campo de batalla del hechicero? En JJS , cada personaje es una fuerza única a tener en cuenta, ofreciendo habilidades poderosas y versátiles que pueden convertirlo en el hechicero más fuerte de hoy, o tal vez incluso el más fuerte de la historia. Sumérgete en nuestra completa lista de niveles de personajes de Whenanigans Jujutsu para desbloquear todo el potencial de tus personajes favoritos.
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Lamentablemente, no todos los personajes de las travesuras de Jujutsu son iguales. Algunos, como el recipiente y el de honor , se destacan como la crema de la cosecha, las ligas sobre el resto. Si pretende dominar el campo de batalla, estos personajes de primer nivel deberían ser su prioridad.
Exploremos las habilidades únicas de cada personaje , incluidos sus movimientos despiertos :

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Lapisina azul | Inversión de rojo | Golpes rápidos | Doble patada | Sin límites |
| • Tirar y patear | • Backback | • Daño: 18-20 | • Daño: 8 (4+4) | • teletransportarse |
| • Daño: 5 + 7.5 | • Daño: 12.5 | • Cooldown: 15 seg. | • Cooldown: 20 seg. | • Daño: 5 |
| • Cooldown: 10 seg. | • Cooldown: 20 seg. | • Cooldown: 15 seg. | ||
| Máximo de lapisina | Máximo de lapisina | Morado hueco | Vacío ilimitado | Sin límites |
| • Daño: 40 | • Daño: 40 | • Daño: 70 | • aturdimiento largo | • Igual que la base |
| • Cooldown: 15 seg. | • Cooldown: 15 seg. | • Cooldown: 40 seg. | • ENTREDIZABLE | • Sin costo de energía |
El honrado (100 hp) se destaca por mantener a los oponentes castigados, teletransportarse de manera impredecible y desatar ataques devastadores. Este personaje es, sin duda, el mejor del juego, gracias a su increíble daño y su conjunto de movimientos versátiles.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Huelgas malditas | Golpe aplastante | Puño divergente | Patada de manji | Instintos de combate |
| • Daño: 18-20 | • Daño: 10 | • Daño: 10 | • Daño: 8.5 | • Fuin un ataque |
| • Cooldown: 10 seg. | • Cooldown: 15 seg. | • Cooldown: 18 seg. | • Cooldown: 20 seg. | • Cooldown: 2 seg. |
| Desmantelar | Abierto | Correr | Santuario malévolo | Adherirse |
| • Daño: 17.5-20 | • Daño: 30 | • Daño: 20 | • Daño: 2 x 30 | • Daño: 40% de salud |
| • Cooldown: 10 seg. | • Cooldown: 40 seg. | • Cooldown: 15 seg. | • Cooldown: 2 min. | • Cooldown: 12 seg. |
El recipiente (80 hp) es una potencia, repartiendo combos de alto daño con bajos enfriamientos. Su capacidad para aturdir y bloquear a los oponentes lo convierte en uno de los personajes más formidables de las travesuras de Jujutsu .

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Bolas de reserva | Puertas de obturación | Energía áspera | Interruptor de fiebre | Guardia |
| • Daño: 7.5 | • Daño: 8 | • Daño: 12.5 | • Daño: 15 | • Daño: 5 |
| • Cooldown: 10 seg. | • Cooldown: 10 seg. | • Cooldown: 10 seg. | • Cooldown: 15 seg. | • Cooldown: 12 seg. |
| Volea de la suerte | Lucky Rushdown | Suerte abrumadora | Aumento de la energía | Ritmo |
| • Daño: 29 | • Daño: 22.5 | • Daño: 40 | • Daño: 20 | • Boost de daños |
| • Cooldown: 10 seg. | • Cooldown: 15 seg. | • Cooldown: 20 seg. | • Cooldown: 25 seg. | • Cooldown: 8 seg. |
El jugador inquieto (100 hp) es una máquina de daños, que convierte la buena suerte en ataques devastadores. Apuesto a Hakari siempre es un movimiento inteligente.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Reservas | Fuego del alma | Huelga de enfoque | Repeler el cuerpo | Auto-transfiguración |
| • Daño: 10 | • Daño: 10 | • Daño: 6 | • Daño: 10 | • Tipo de daño de intercambio |
| • Cooldown: 12 seg. | • Cooldown: 12 seg. | • Cooldown: 15 seg. | • Cooldown: 20 seg. | • Cooldown: 0.25 seg. |
| Transfiguración inactiva | Desfigura el cuerpo | Ira de espiga | Autoembolso de la perfección | Auto-transfiguración |
| • Daño: 15 | • Basado en la auto transfiguración | • Daño: 25 | • Daño: Instakill si está lo suficientemente cerca | • Igual que la base |
| • Cooldown: 15 seg. | • Cooldown: 15 seg. | • Cooldown: 25 seg. | • Cooldown: 2 min. | • Cooldown: 0.25 seg. |
La perfección (100 hp) se centra en hacer daño directo y desacomiable. Si bien no es el concesionario de daños más alto, su persistencia y potencial para un Instakill lo convierten en un oponente formidable.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Escape de conejo | Nue | Sapo | Perro divino | Sombra de acecho |
| • Daño: 14 | • Daño: 16 | • Daño: 8 | • Daño: 18 | • Mobility no orargable |
| • Cooldown: 18 seg. | • Cooldown: 20 seg. | • Cooldown: 15 seg. | • Cooldown: 20 seg. | • Cooldown: 10 seg. |
| Elefante máximo | Gran serpiente | Enjambre de sombra | Mahoraga | Sombra de acecho |
| • Daño: 35 | • Daño: 31 | • Daño: 18 | • Invocar el opp stoppa | • Igual que la base |
| • Cooldown: 20 seg. | • Cooldown: 25 seg. | • Cooldown: 15 seg. | • Cooldown: 2 min. | • Cooldown: 10 seg. |
Como diez sombras (85 hp), puedes controlar el campo de batalla con una variedad de convocatorias, cada una de ellas con un propósito diferente, desde la movilidad hasta el daño y los aturdimientos. El dominio de este personaje puede hacerte casi imparable.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Patada rápida | Fuerza bruta | Lanzamiento de guijarros | Caída del codo | Boogie woogie |
| • Daño: 17 | • Daño: 17.5 | • Daño: 4 | • Daño: 10 | • teletransportarse |
| • Cooldown: 17 seg. | • Cooldown: 20 seg. | • Cooldown: 20 seg. | • Cooldown: 22 seg. | • Cooldown: 2, 5 o 10 segundos |
| Debut de Idol | Salto de clímax | Sueños | Hermanos | Boogie woogie |
| • Daño: 30 | • Daño: 43-45 | • Daño: 21 | • Daño: 70-80 | • Igual que la base |
| • Cooldown: 17 seg. | • Cooldown: 22 seg. | • Cooldown: 10 seg. | • Cooldown: 45 seg. | • No se usa energía |
El conmutador (100 hp) cuenta con algunas de las habilidades de daño base y ráfagas más altas en el juego. El tiempo y la teletransportación son clave para desatar su máximo potencial, lo que te hace imparable con los movimientos correctos.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Sangre penetrante | Escala roja que fluye | Sangre endurecida | Borde de sangre | Convergencia |
| • Backback | • Daño: 10 | • Bloquear | • Daño: 15 | • Cambio de forma |
| • Cooldown: 15 seg. | • Cooldown: 12 seg. | • Cooldown: 0-15 seg. | • Cooldown: 13 seg. | • Cooldown: 20 seg. |
| Cortando el exorcismo | Rey del ala | Lluvia de sangre | Onda de plasma | Convergencia |
| • Daño: 20 | • Daño: 30 | • Daño: 10-40 | • Daño: 60 | • Utiliza HP |
| • Cooldown: 13 seg. | • Cooldown: 16 seg. | • Cooldown: 35 seg. | • Cooldown: 45 seg. | • Cooldown: 20 seg. |
El manipulador de sangre (100 hp) se centra en los opositores impresionantes y encadenando diferentes aturdimientos para mantenerlos bajos. Dominar el arte de la brujería de sangre para dominar a sus enemigos.

| Habilidad 1 | Habilidad 2 | Habilidad 3 | Habilidad 4 | [R] |
|---|---|---|---|---|
| Inteligente | Moco negro | Snapping Jaws | Lanzamiento de ala | Aleteo |
| • Daño: 14 | • Daño: 8 | • Daño: 20 | • Daño: 10 | • Movilidad del aire |
| • Cooldown: 20 seg. | • Cooldown: 30 seg. | • Cooldown: 15 seg. | • Cooldown: 15 seg. | • Cooldown: 10 seg. |
| Veneno directo | Ninguno | Ninguno | Ninguno | Ninguno |
| • Daño: 9-90 | ||||
| • Cooldown: 20 seg. |
El tipo de langosta (85 hp) es un personaje directo, desafortunadamente la clasificación como la menos efectiva en las travesuras jujutsu . Con solo un movimiento de despertar y su naturaleza de alcance, es una elección desafiante.
Eso concluye nuestra lista y guía de nivel de personajes de Jujutsu Shenanigans . Para obtener más recursos para mejorar su juego, consulte nuestro artículo de Códigos de Whenanigans de Jujutsu para obtener recompensas y bonos gratuitos para ayudarlo a mejorar sus personajes .
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