by Riley Mar 19,2025

Avowedの発売の成功は、ゲームのディレクターからの拡張や続編のヒントとともに、フランチャイズの将来のエキサイティングな可能性を引き起こしました。続きを読んで、将来のコンテンツと黒曜石のより広範な計画の可能性についてもっと発見してください。

Avowedの強力な販売パフォーマンスに続いて、MicrosoftとObsidianの両方を喜んで、ゲームディレクターのCarie Patelは2025年2月22日のブルームバーグのインタビューで将来の計画を示唆しました。彼女は、「この素晴らしい世界を築いたので、この世界のコンテンツとゲームプレイの周りにこのチームの強さと筋肉の記憶を構築したので、私たちがそれをもっとやりたいと思っています。」

アボウドのリリースへの旅は、ハードルがないわけではありませんでした。パテルは、開発プロセスの複雑さについて率直に議論し、それを「乱雑な」と説明しているが、最終的にはやりがいがあると説明した。 2018年に開始されたこのプロジェクトは、オブシディアンが潜在的な販売のために準備したため、初期の不確実性に直面しました。 Microsoftの買収とゲームの2020年の発表に続いて、チームは機能を合理化したり、マルチプレイヤーの側面を放棄するなど、困難な決定を下さなければなりませんでした。 2021年1月のリーダーシップの変更とゲームの再起動により、プロジェクトの軌跡がさらに変わりました。
パテルは、大規模なチームを管理するという課題を強調しました。「通常、あなたが戻って創造的な方向性を再評価しているなら...あなたは非常に小さなチームでそれをするでしょう」と彼女は指摘しました。彼女のリーダーシップの下で、チームは永遠のフランチャイズの柱の豊かな伝承に再び焦点を合わせ、オープンワールドからオープンゾーンに移動して全体的な品質を向上させました。パテルはこのプロセスを振り返り、「私が取り組んだすべてのプロジェクトで見たこの興味深いことがあります。物事は乱雑で乱雑で乱雑で、それから彼らは一緒になり始めます。」

Avowedによる永遠のフランチャイズの柱の復活により、ObsidianはEternity Tacticsゲームの柱を開発することに関心を表明しています。 2025年2月23日、Twitch Livestream、Pillars of Eternity and Pillars of Eternity 2:Deadfire Director Josh Sawyerはこの関心を明らかにし、「柱:戦術は多くの人が望むものです...戦術ゲームが好きな人がたくさんいます」と述べました。しかし、彼は、チームの規模、視覚品質、全体的な規模など、プロジェクトの範囲を決定するという課題を認めました。以前のレポートは、戦術ゲームに対する開発者の重要な関心を示しており、Avowedの成功はこのプロジェクトが前進するための推進力を提供する可能性があります。
Sawyerはまた、 Baldur's Gate 3 (1億ドル)に匹敵する予算を目指して、 Eternity 3 (1億ドル)に匹敵する予算を目指して、Eternity 3に匹敵する予算を目指して、Eternity 2:Deadfireの大幅な増加を繰り返しました。
Avowedは、XboxシリーズX | SおよびPCで利用できます。 Avowedの最新の更新については、以下の関連記事をご覧ください!
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