by Matthew Jan 18,2025
Los servidores de Concord se apagaron rápidamente después de un lanzamiento mediocre. Profundicemos en los motivos de este rápido cierre.
Concord, el shooter de héroes 5v5 de Firewalk Studios, dejará de operar apenas dos semanas después de su lanzamiento. El director del juego, Ryan Ellis, anunció el cierre el 3 de septiembre de 2024 a través del Blog de PlayStation, atribuyendo la decisión a que el juego no cumplió con las expectativas.
Ellis afirmó que si bien ciertos aspectos resonaron entre los jugadores, otros no alcanzaron el impacto previsto. En consecuencia, los servidores del juego se desconectaron el 6 de septiembre de 2024. Las compras digitales en Steam, Epic Games Store y PlayStation Store recibirán reembolsos automáticos; Las copias físicas deben devolverse de acuerdo con la política de devolución del minorista.
Inicialmente, Firewalk y Sony imaginaron un futuro mucho más grandioso para Concord. La adquisición de Firewalk por parte de Sony, impulsada por la confianza en el potencial del estudio, parecía prometedora, particularmente dadas las perspectivas positivas de Ellis y el director del estudio de Firewalk, Tony Hsu. Concord incluso estaba programada para un episodio de la próxima serie de antología de Prime Video, Secret Level. También se describió una ambiciosa hoja de ruta posterior al lanzamiento, que incluye el lanzamiento de la temporada 1 en octubre y escenas semanales.
Sin embargo, el bajo rendimiento del juego requirió una revisión drástica de estos planes. Solo se publicaron tres escenas (dos de la versión beta y una poco antes del anuncio del cierre), lo que deja incierto el futuro de la historia de los personajes.
El declive de Concord fue evidente desde el principio. A pesar de un período de desarrollo de ocho años, el juego tuvo problemas para atraer una base sustancial de jugadores, alcanzando un máximo de apenas 697 jugadores simultáneos. Al momento de escribir este artículo, el número de jugadores se ha reducido a unos escasos 45 (excluyendo a los usuarios de PlayStation 5). Esto contrasta marcadamente con su pico beta de 2388 jugadores, muy por debajo de las expectativas para un título AAA publicado por Sony.
Varios factores contribuyeron al fracaso de Concord. El analista Daniel Ahmad señaló que si bien la jugabilidad era sólida y el juego tenía "contenido completo", carecía de un punto de venta único, lo que ofrecía pocas razones para que los jugadores lo eligieran sobre los competidores establecidos. Citó diseños de personajes poco inspirados y falta de innovación, y describió el juego como "atrapado en la era OW1".
El precio de 40 dólares del juego también resultó ser un obstáculo importante, colocándolo en desventaja frente a alternativas populares gratuitas como Marvel Rivals, Apex Legends y Valorante. Junto con un marketing mínimo, la falta de interés de los jugadores no es sorprendente.
La declaración de Ellis indicó que Firewalk Studios explorará opciones futuras, potencialmente apuntando al alcance de los jugadores de manera más efectiva. Un avivamiento no es del todo imposible. El reciente resurgimiento de Gigantic, un shooter de héroes MOBA, demuestra que los juegos descontinuados pueden encontrar una nueva vida. Después de una pausa de seis años, la transición de Gigantic a un modelo de compra para jugar resultó exitosa.
Si bien algunos proponen hacer que Concord sea un juego gratuito, reflejando los Foamstars de Square Enix, esto por sí solo no solucionaría los problemas centrales de los diseños de personajes insípidos y la jugabilidad lenta. Es probable que se necesite una revisión integral, similar a la revitalización exitosa de Final Fantasy XIV, para un posible regreso.
Game8 otorgó a Concord una puntuación de 56 sobre 100, destacando la ironía de ocho años de desarrollo que dieron como resultado un juego visualmente atractivo pero, en última instancia, sin vida. Para obtener una perspectiva más detallada, lea nuestra reseña completa (enlace a la reseña).
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