by Lillian Jan 20,2025
Después de escapar con éxito del Castillo de la Alegría y quitarse el Collar de la Fuente de Poder en Divinity: Original Sin 2, te encontrarás en el barco elfo "The Nemesis". Tu próximo objetivo es poner el barco en marcha, pero el Nemesis no es un barco común y corriente, lo que significa que no se puede controlar mediante el volante y tendrás que encontrar una forma poco convencional de ponerlo en movimiento.
Debes explorar el barco y hablar con varios NPC y posibles compañeros en el barco para recopilar la información necesaria sobre el barco y sus mecanismos de control. Básicamente, debes ingresar a la cabina del barco del mago Dalis, leer el antiguo cancionero y luego cantar la canción del cancionero al barco. Si está atascado y no sabe cómo hacer que el barco se mueva, la siguiente guía le guiará por los pasos y le ayudará a avanzar en el capítulo.
La tarea de zarpar en el Nemesis es esencialmente un rompecabezas, con la solución esparcida por todo el barco. Para comenzar tu investigación, primero saquea los cadáveres de magos y fantasmas en la cubierta del barco en busca de objetos valiosos y pistas. Uno de los cuerpos del mago muerto contiene un diario que contiene el código para abrir una puerta especial en la cabina.
También puedes obtener el código de la puerta de la cabina haciendo una prueba de habilidad mientras interactúas con la puerta de la cabina norte.
Además de obtener el código de la puerta de la cabina lateral, debes encontrar otro elemento importante para poder interactuar con la puerta: una joya extraña.
Hay un espejo mágico no muy al sur de la puerta de la cabina. Puedes usarlo para restablecer los atributos de tu personaje y compañeros un número ilimitado de veces. Si decides convencer a la segunda puerta de la cabina para que obtenga el código, puedes usar el espejo mágico para redistribuir los puntos de atributo y pasar la verificación.
Una vez que tengas el código, podrás ingresar a la cabina y encontrar el siguiente elemento que necesitas para interactuar con la puerta lateral de la cabina. Mientras estés en la cabina, considera interactuar con los NPC en el barco e invitar a compañeros adecuados a unirse a tu grupo cuando surja la oportunidad. Al oeste de la cabaña hay un obispo Alexander en coma que lleva un collar de fuente de energía, y al este hay un par de misteriosas puertas de la cabaña.
Antes de interactuar con la puerta de la cabina, acérquese al obispo Alexander e interactúe con él para revelar algunas opciones de investigación. Selecciona la opción "Mira de cerca sus sencillas vestimentas" para descubrir una extraña gema. Coloca la gema en tu mochila, luego regresa al este e interactúa con la puerta de la cabina.
Después de llegar a la puerta de la cabaña, interactúa con la puerta del sur y la puerta reconocerá automáticamente que tienes la peculiar gema. Sin embargo, desbloquearlo aún requiere una contraseña, que ya conoces después de leer el diario. Seleccione la opción de diálogo que contiene "Tenacidad" como contraseña para desbloquear la puerta. La puerta de la cabina te llevará a la cabaña del mago Dalis, donde deberás recoger el siguiente elemento para continuar con el rompecabezas.
También hay una escotilla oculta en la cabaña de Dallis, que contiene dos fantasmas mortales y un prisma de teletransportación.
Una vez dentro de la cabaña de Darius Mage, te encontrarás con otro NPC clave, Tarquin. Se recomienda hablar con Dalis y agotar todas sus opciones de diálogo antes de continuar explorando la cabaña de Dalis. Esta cabaña es bastante pequeña, y encontrar el Cancionero Imperial Antiguo no debería ser demasiado difícil, ya que se encuentra sobre un pedestal en el centro de la cabaña. Leer la partitura hará que tu personaje comente, mencionando el texto misterioso.
Considera hablar con todos los NPC antes de mover el barco, ya que no podrás interactuar con varios NPC ni cambiar de compañero una vez que el barco comience a navegar.
Después de la diva que ha aprendido a hacer que el barco se mueva, regresa a la cubierta del barco e interactúa con Maradi. Hazle saber a Marady que has encontrado el libro y ella te pedirá que le cantes la canción al barco. Ahora, en la cubierta, ve hasta el lado oeste del barco para encontrar la estatua del dragón. Interactúa con la estatua y selecciona la opción de cantar. El Némesis ahora te responde y podrás aprender más sobre el barco antes de emprender el siguiente misterio en tu viaje como El Elegido.
Después de poner el barco en movimiento, inmediatamente serás emboscado por un poderoso mago y deberás enfrentar una batalla cuesta arriba. Por eso, asegúrate de que no te falten compañeros en tu grupo.
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