by Finn Jan 22,2025
¡La inspiración creativa de "Star Wars: Outlaws", al igual que la película, proviene del tema samurái! El director creativo del juego revela cómo Ghost of Tsushima y Assassin's Creed: Odyssey influyeron en el desarrollo del juego. Descubramos cómo estas inspiraciones dieron forma a la aventura de mundo abierto de Star Wars: Outlaws.
En los últimos años, "Star Wars" ha regresado con fuerza, "The Mandalorian" de Disney y "Ahsoka" de este año han logrado un gran éxito, y el trabajo de su juego no es menos impresionante. Después de "Star Wars Jedi: Survivors" del año pasado, "Star Wars: Outlaws" de este año se convirtió rápidamente en el trabajo que muchos fanáticos esperaban con ansias. En una entrevista de GamesRadar con el director creativo Julian Gerighty, reveló un hecho sorprendente: su mayor inspiración para Star Wars: Outlaws fue el juego de acción samurái Ghost of Tsushima 》.
Gerighty compartió que su visión creativa para Star Wars: Outlaws estuvo fuertemente influenciada por Ghost of Tsushima debido a su enfoque en sumergir a los jugadores en un mundo cuidadosamente diseñado. A diferencia de otros juegos que se basan en tareas repetitivas, Ghost of Tsushima ofrece una experiencia de juego pura y coherente, en la que la historia, el mundo y los personajes encajan perfectamente en el juego. Este enfoque coincide con el deseo de Gerighty de replicar esta experiencia inmersiva en el universo de Star Wars, sumergiendo por completo a los jugadores en la fantasía de ser un forajido en una galaxia muy, muy lejana.
Al comparar la experiencia samurái en Ghost of Tsushima con el viaje del villano en Star Wars: Outlaws, Gerighty destaca la importancia de crear una narrativa fluida y atractiva. Esta visión es garantizar que los jugadores sientan que realmente están viviendo en el universo de Star Wars y no simplemente jugando un juego ambientado en él.
Gerighty analiza con franqueza cómo Assassin's Creed Odyssey ha influido en sus juegos, especialmente en la creación de vastos entornos explorables con elementos de rol. Aprecia la libertad y el vasto mundo de Assassin's Creed: Odyssey, que inspira exploración y curiosidad. Esta apreciación se tradujo en Star Wars: Outlaws, donde Gerighty buscó crear un mundo que fuera igualmente vasto y atractivo.
Gerighty tuvo la oportunidad de consultar directamente con el equipo de Assassin's Creed: Odyssey, lo cual fue extremadamente valioso para él. A menudo les consulta sobre diversos aspectos del desarrollo de juegos, como gestionar el tamaño del mundo del juego y garantizar que las distancias transversales sean razonables. Esta colaboración le permitió incorporar los elementos exitosos de Assassin's Creed: Odyssey y al mismo tiempo adaptarlos a las necesidades únicas de Star Wars: Outlaws.
Si bien admira Assassin's Creed, Gerighty dejó en claro que quería que Star Wars: Outlaws fuera una experiencia más sencilla y centrada. En lugar de emprender un largo viaje de 150 horas, se centró en crear una aventura narrativa que los jugadores pudieran completar. La decisión surgió de su deseo de crear un juego accesible y atractivo que garantice que los jugadores permanezcan interesados de principio a fin.
Para el equipo de desarrollo detrás de Star Wars: Outlaws, el arquetipo de villano representado por Han Solo se convirtió en el foco central del juego. Gerighty explica que el concepto de ser un pícaro en una galaxia llena de maravillas y oportunidades es el principio rector que unifica todos los aspectos del desarrollo del juego.
Este enfoque en la fantasía fuera de la ley permitió al equipo crear una experiencia que es a la vez vasta e inmersiva. Los jugadores pueden participar en diversas actividades, como jugar sabacc en una taberna, montar en deslizador por el planeta, volar una nave espacial por el espacio y explorar diferentes mundos. Las transiciones fluidas entre estas actividades están diseñadas para mejorar la sensación de experimentar aventuras malvadas dentro del universo de Star Wars.
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