by Thomas Mar 17,2025
Desde el momento en que lanzé la demostración de Tempest Rising , tuve una gran sensación. El cinemato de apertura, con su diálogo cursi de soldados muy blindados y un científico nervioso, instantáneamente me trajo una sonrisa a mi cara. La música, la interfaz de usuario y los diseños de la unidad canalizaron perfectamente la nostalgia de mis días de secundaria, pasó a altas horas de la noche jugando al comando y conquistar con amigos, alimentados por Mountain Dew, Pringles y la privación del sueño. Este nuevo juego recrea expertamente ese sentimiento, y estoy encantado de ver qué ha planeado Slipgate Ironworks para el lanzamiento y más allá. Ya sea que luche contra los bots con una IA sorprendentemente inteligente en escaramuza o buceando en el modo multijugador clasificado, Tempest Rising se sintió instantáneamente familiar y cómodo.
Esto no fue accidental. Los desarrolladores tenían como objetivo explícitamente crear un juego de estrategia de estrategia en tiempo real de nostálgico (RTS) que recuerde a los clásicos de los 90 y 2000, mejorados con mejoras modernas de calidad de vida. Ambientada en 1997 en una historia alternativa donde la crisis de los misiles cubanos se convirtió en la Segunda Guerra Mundial 3, la tempestad creciente se desarrolla en un mundo devastado por la guerra nuclear y invadido por las extrañas vides ricas en energía. Estas plantas proporcionan una nueva fuente de energía para aquellos lo suficientemente atrevidos como para cosecharlas en medio de las consecuencias.

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A medida que la vista previa se centró únicamente en el modo multijugador, tendré que esperar el modo de la historia, que contará con dos campañas reproducibles de 11 misiones, una para cada facción principal. La dinastía Tempest (TD) es una alianza de las naciones de Europa del Este y Asia devastada por la Primera Guerra Mundial, mientras que las Fuerzas de Defensa Global (GDF) une a los Estados Unidos, Canadá y Europa occidental. Una tercera facción actualmente no anunciada se revelará más tarde.
Gravité hacia la dinastía Tempest, en parte debido a su ridículamente divertido "Tempest Sphere", una bola de muerte que aplasta a la infantería. La dinastía también utiliza "planes", bonos de toda la facción activados a través del patio de construcción (su edificio inicial). Con una generación de energía suficiente y un enfriamiento de 30 segundos, puede cambiar entre tres planes: logística (construcción más rápida y cosecha de recursos), marcial (mayor velocidad de ataque de la unidad y resistencia explosiva, además de un impulso de ataque de drenaje de salud maquinista) y seguridad (costos de unidad y construcción reducidos, reparación mejorada y radar expandido). Encontré un ritmo satisfactorio en bicicleta a través de estos planes, impulsando mi economía, acelerando la construcción y luego lanzando ofensivas.
A diferencia de las refinerías estacionarias del GDF, la dinastía utiliza plataformas de tempestad móvil para cosechar recursos, lo que permite una expansión flexible. El envío de plataformas a ubicaciones distantes proporcionó un flujo de ingresos seguro y consistente. La camioneta de salvamento de la dinastía es otra unidad destacada; Puede reparar aliados o, en modo de rescate, destruir vehículos enemigos para obtener ganancias de recursos. Emboscar oponentes y reclamar sus recursos resultó sorprendentemente efectivo. Finalmente, las centrales eléctricas de la dinastía pueden cambiar al modo de distribución, aumentando la construcción de edificios cercanas y la velocidad de ataque a costa de recibir daño (¡algunos edificios mejorados tienen cañones!). El modo se detiene sabiamente en salud crítica, evitando la autodestrucción accidental.
Si bien favorecía la dinastía, el GDF ofrece su propio atractivo, enfocándose en pulir aliados, desmayar enemigos y control del campo de batalla. El mecánico de marcado, donde las unidades marcan enemigos dirigidos a debuffs (daño reducido, mayor daño tomado, etc.) e Intel tras la derrota, es particularmente efectivo cuando se combina con actualizaciones de doctrina específicas.
Tempest Rising3d Realms Lista de deseos
Cada facción cuenta con tres árboles tecnológicos, ofreciendo profundidad estratégica. Más allá de los árboles tecnológicos, la construcción de edificios avanzados desbloquea habilidades poderosas basadas en el enfriamiento que afectan significativamente las batallas. Si bien ambas facciones tienen daños en el área de efecto y habilidades de desove de tropas, el GDF también cuenta con drones espía, balizas de construcción remota y una capacidad de inyección de vehículos.
Los menos edificios mejorables de la dinastía hacen que las estructuras perdedoras sean costosas. La habilidad de bloqueo evita las adquisiciones enemigas, pero desactiva temporalmente el edificio. La enfermería del campo, una zona de curación móvil, demostró ser invaluable, complementando las ya fuertes capacidades de reparación de la dinastía.
Hay mucho más que explorar, especialmente los vestíbulos personalizados para asociarse con la desafiante AI. Hasta entonces, felizmente continuaré mi campaña en solitario, aplastando a los bots con mis institopables enjambres de bola de muerte.
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