by Dylan Jan 25,2025
Ce guide détaille une puissante construction multiclasse combinant les sous-classes Ranger (Gloomstalker) et Rogue (Assassin) dans Baldur's Gate 3, créant un personnage polyvalent et mortel. Cet hybride excelle dans les combats à distance et au corps à corps, tirant parti de la furtivité et de dégâts élevés.

La synergie entre Ranger et Rogue est exceptionnelle. Les deux s'appuient fortement sur la dextérité pour leurs capacités de base et partagent des compétences cruciales pour la furtivité, le crochetage et le désarmement des pièges. Les Rangers apportent leur maîtrise des armes et leurs sorts de soutien, tandis que les Voleurs offrent des capacités de mêlée dévastatrices. Leurs prouesses furtives combinées sont inégalées.
Mise à jour le 24 décembre 2024 par Kristy Ambrose : Alors que Larian Studios n'a confirmé aucun DLC ni suite pour BG3, le patch 8 (2025) introduit de nouvelles sous-classes, ouvrant de nouvelles possibilités pour la construction de personnages. Pour cette combinaison Ranger/Voleur, la Dextérité reste primordiale, aux côtés de la Sagesse pour le lancement de sorts Ranger. Un examen attentif de l’arrière-plan, des exploits, des armes et de l’équipement est crucial.

Cette version incarne un mélange mortel de chasseur et d'assassin, un mercenaire endurci adepte du combat à distance et au corps à corps. La portée de combat préférée dépend de vos compétences spécifiques, de vos capacités et de vos choix d'équipement. Des compétences partagées telles que la furtivité, le tour de passe-passe et la dextérité renforcent leur compatibilité naturelle. En fonction des choix raciaux et des Cantrips, un lancement de sorts limité peut être intégré.

Donner la priorité aux dégâts physiques et à la résilience plutôt qu'aux lancers de sorts intensifs, mais ne négligez pas entièrement les sorts.
|
Subrace | Abilities |
|---|---|---|
| Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness (evil alignment). |
| Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness (good alignment). | |
| Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
| Half-Elf | Drow Half-Elf | Drow and human advantages, weapon/armor proficiency, Civil Militia ability. |
| Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
| Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
| Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor, sword proficiencies). |
| Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
| Gnome | Forest | Speak with Animals, improved Stealth. |
| Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
| Race | Subrace | Abilities |
|---|---|---|
| Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness (evil alignment). |
| Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness (good alignment). | |
| Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
| Half-Elf | Drow Half-Elf | Drow and human advantages, weapon/armor proficiency, Civil Militia ability. |
| Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
| Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
| Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor, sword proficiencies). |
| Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
| Gnome | Forest | Speak with Animals, improved Stealth. |
| Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |

| Background | Skills | Description |
|---|---|---|
| Outlander | Athletics, Survival | Ideal for a Ranger, raised in the wilderness. |
| Charlatan | Deception, Sleight of Hand | A skilled manipulator, fitting for a Rogue. |
| Soldier | Athletics, Intimidation | A disciplined fighter, suitable for both classes. |
| Folk Hero | Animal Handling, Survival | A legendary figure, fitting for both the heroic and shadowy aspects of these classes. |
| Urchin | Sleight of Hand, Stealth | A streetwise thief, ideal for a Rogue, but could also represent a resourceful Ranger from a harsh environment. |
| Criminal | Deception, Stealth | A seasoned criminal, perfect for a Rogue, but also applicable to a Ranger operating in urban environments. |

Douze niveaux permettent six exploits. Envisagez une répartition 10/3 ou similaire Ranger/Rogue.
| Feat | Description |
|---|---|
| Ability Score Imp. | Increase one Ability Score by 2 or two by 1 (boost Dexterity and Wisdom). |
| Alert | Prevents Surprised condition, +5 bonus to Initiative. |
| Athlete | Dexterity/Strength +1, faster recovery from Prone, increased Jump distance. |
| Crossbow Expert | Removes Disadvantage for ranged attacks, extends Gaping Wounds duration. |
| Dual Wielder | Use two weapons (non-heavy), +1 to AC. |
| Magic Initiate:Cleric | Grants access to Cleric spells. |
| Mobile | Increased movement speed, unaffected by Difficult Terrain while Dashing, avoids Attacks of Opportunity. |
| Resilient | Increase one Ability Score by 1, gain Proficiency in that Ability's Saving Throws. |
| Spell Sniper | Enhanced ranged spellcasting. |

Choisissez un équipement qui améliore la dextérité, la sagesse ou la constitution. Les voleurs sont limités aux vêtements, mais les Rangers disposent d'options d'équipement plus larges.
Ce guide complet fournit une base solide pour construire un puissant assassin Gloomstalker. N'oubliez pas d'adapter ces suggestions à votre style de jeu préféré et aux défis que vous rencontrez dans le jeu.
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