by Charlotte Feb 23,2025
La mise à jour des trading très attendue de Pokémon TCG Pocket est arrivée, mais au lieu de la célébration, il a rencontré un indicatif généralisé des joueurs. Le système de trading, critiqué la semaine dernière pour ses restrictions, a été lancé à une réception encore plus négative en raison des exigences inattendues.
Les médias sociaux sont inondés de plaintes concernant les demandes et limites excessives. Bien que les restrictions aient été divulguées auparavant, le grand nombre d'articles nécessaires pour chaque métier a été minimisé. Le trading nécessite deux éléments consommables distincts: l'endurance commerciale et les jetons commerciaux.
Commerce de l'endurance, similaire à d'autres mécanismes en jeu, se reconstitue au fil du temps ou peut être acheté avec Poké Gold (argent réel).

La controverse des jetons commerciaux
La véritable source de discorde est les jetons commerciaux, obligatoires pour les cartes à échanger de 3 diamants ou plus. Les coûts sont élevés: 120 jetons pour une carte de 3 diamants, 400 pour une carte 1 étoile et 500 pour une carte de 4 diamants (ex pokémon).
Les jetons commerciaux sont gagnés en jetant les cartes de sa collection. Les taux de change sont fortement pondérés contre le joueur: une carte de 3 diamants donne 25 jetons, une carte 1 étoile 100, une carte à 4 diamants 125, une carte 2 étoiles 300, une carte immersive 300 300 et un Crown Gold Card 1500. Les cartes Rareté inférieures ne valent rien pour l'acquisition de jetons.
Ce système oblige les joueurs à une boucle défavorable. Par exemple, le commerce d'un seul ex Pokémon nécessite de vendre cinq et de vendre une carte de couronne (la plus rare) ne fournit que suffisamment de jetons pour trois métiers ex Pokémon. Même vendre une carte immersive 3 étoiles (un argument de vente clé du jeu) ne donne pas suffisamment de jetons pour échanger une carte 1 étoile ou 4 diamant.
Une réaction critique
La réponse des joueurs a été extrêmement négative. Les publications de Reddit décrivent la mise à jour comme «une insulte», «hilarante toxique» et une «défaillance monumentale». De nombreux joueurs, citant une cupidité excessive, ont juré d'arrêter de dépenser de l'argent pour le jeu. Le long processus de vente de cartes pour les jetons (environ 15 secondes par transaction) exacerbe encore la frustration. Certains joueurs suggèrent que le titre du jeu devrait être modifié pour refléter les limites du système de trading.
Préoccupations de génération de revenus
Beaucoup pensent que le système de trading est conçu principalement pour augmenter les revenus. Pokémon TCG Pocket aurait généré 200 millions de dollars au cours de son premier mois, avant la fonction de négociation. L'incapacité à échanger des cartes à haute rare soutient directement cette théorie; Si les joueurs pouvaient facilement échanger contre des cartes manquantes, la nécessité de dépenser de l'argent pour des packs diminuerait considérablement. Un joueur a déclaré avoir dépensé 1 500 $ pour terminer le premier set.
Silence de Creatures Inc.
Creatures Inc. reste silencieuse sur le contrecoup des joueurs, malgré la reconnaissance auparavant. Leur déclaration précédente a suggéré des améliorations, mais le système actuel est loin des attentes. IGN a contacté des commentaires et se renseigner sur les changements potentiels.
Les améliorations potentielles pourraient inclure l'octroi de jetons commerciaux comme récompenses de mission, bien que l'endurance commerciale soit un candidat plus probable pour de telles récompenses compte tenu de la structure de récompense existante. La réception négative de la mise à jour commerciale jette une ombre sur la prochaine mise à jour Diamond and Pearl, présentant des Pokémon comme Dialga et Palkia.
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