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19 Best Weapons In Divinity Original Sin 2

by Brooklyn Feb 20,2025

Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide

Divinity: Original Sin 2 boasts a vast arsenal, with weapon effectiveness heavily reliant on party composition, skill choices, and overall strategy. This guide highlights some of the most potent weapons, categorized for easier navigation. Updated January 13, 2025.

Act 1 Powerhouse:

  1. Fang of the Winter Dragon: Found by defeating Slane, the Chained Winter Dragon.

    • 4-5 Water Damage
    • 23-25 Physical Damage
    • 10% Critical Rate
    • 155% Critical Damage
    • +1 Strength, Intelligence, Warfare, Hydrosophist
    • 5% Chilled (1 turn)
    • 25% Cleave

Mid-Game Contenders:

  1. Morning's Light (Bow): Acquired from Corbin Day (killing him prevents future weapon upgrades).

    • 155% Critical Damage
    • +2 Finesse, Ranged, Huntsman
    • Marked (2 turns)
  2. Eternal Stormblade (Act 3): Located in the Murky Cave, guarded by four challenging enemies.

    • 14-16 Air Damage
    • 70-78 Physical Damage
    • 15% Critical Rate
    • 155% Critical Damage
    • +3 Memory, +6 Initiative
    • 20% Stunned (2 turns)
    • 10% Shocked (1 turn)
  3. Lohar's Two-Handed Source Hammer: Reward for completing the "Shadow Over Driftwood" quest.

    • 82-87 Physical Damage
    • 20% Critical Rate
    • 155% Critical Damage
    • +3 Strength, Warfare, Two-Handed
    • 15% Knocked Down (2 turns)
    • Onslaught & All In Skills
  4. Hanal Lechet: Found in a locked chest near a crashed carriage on Reaper's Coast (Act 2).

    • 6-7 Water Damage
    • 35-40 Physical Damage
    • +2 Strength, Constitution, Two-Handed, Hydrosophist
    • 25% Frozen (1 turn)
    • 5% Chilled (1 turn)
    • 25% Cleave Damage
    • All In Skill
  5. The Illuminator: Dropped by Scapor during the "Burning Pigs" quest.

    • 2-3 Fire Damage
    • 11-12 Physical Damage
    • 10% Critical Rate
    • 150% Critical Damage
    • +1 Pyrokinetic
    • 50% Necrofire (1 turn)
    • 10% Burning (1 turn)
  6. Dumora Lam: Found in a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).

    • +3 Intelligence, +2 Geomancer, +1 Dual Wielding
    • Creates 1m Poison puddle
    • +159% Damage
    • 1 Rune Slot
    • Siphon Poison Skill
  7. Deiseis Riveil (Bow): Purchased from Trader Non near the Cathedral.

    • 149-183 Physical Damage
    • +5% Critical Rate
    • +150% Critical Damage
    • +3 Finesse, +2 Huntsman, +1 Ranged
    • 25% Bleeding (2 turns)
    • 25% Cleave
    • Glitter Dust Skill

Late-Game Powerhouses:

  1. Executor Ninyan's Axe: Dropped by Executor Ninyan only if killed (not convinced to spare Siva).

    • 20% Critical Chance
    • 160% Critical Damage
    • +2 Strength, Warfare
    • 10% Frozen (1 turn)
    • 20% Crippled (2 turns)
    • 10% Chilled (1 turn)
  2. Chamore Doran: Purchased from Trader Ovis in Driftwood Square. Unique sleep effect.

    • 160% Critical Damage
    • +2 Intelligence, Dual Wielding, Summoning, Aerotheurge
    • 20% Chance to Sleep (1 turn)
    • Immunity to Sleep
  3. Harrowblade: Purchased from Quartermistress Anna in the Blackpits. Excellent for life steal builds.

    • +160% Critical Damage
    • +3 Strength
    • 20% Suffocating (1 turn)
    • 20% Burning (1 turn)
    • +14% Life Steal
  4. Loic's Discipline: Acquired after defeating Loic the Immaculate.

    • +160% Critical Damage
    • +3 Memory, Intelligence
    • +2 Pyrokinetic
    • Summons 1m Cursed Fire
  5. Voor D'Aravel: Found in an ornate chest in the Lizard Consulate's Garden (Arx). Excellent tank weapon.

    • Guardian Angel Skill
    • 9 Poison
    • +3 Strength, +2 Constitution, +2 Warfare
    • 25% Taunt (2 turns)
  6. The Reckoning: Dropped by The Hammer. High damage, good for battlemages.

    • 150% Critical Damage
    • +2 Strength, Intelligence, Necromancy
  7. Vord Emver (Crossbow): Held by a minion of Karon during the "Past Mistakes" quest. Powerful ranged cryo weapon.

    • 125-131 Water Damage
    • 208-218 Physical Damage
    • 5% Critical Rate
    • 155% Critical Damage
    • +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement
    • 20% Frozen (2 turns)
    • 20% Life Steal
    • 5% Accuracy
    • Cryotherapy Skill
  8. Lucian's Divine Staff: Stolen from a chest in the Arx Cathedral. Healing and damage capabilities.

    • 219-267 Water Damage
    • 155% Critical Damage
    • +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative
    • Healing Ritual & Staff of Magus Skills
  9. Domoh Dumora: Found under a pet basket outside Arhu's Chambers (Arx). Exceptional dagger.

    • Causes Burn & Bleeding (3 turns)
    • +110% Damage
    • Terrified (1 turn)
    • Backstabbing Skill
  10. Swornbreaker: Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Unrepairable.

    • +3 Strength, Intelligence, +2 Necromancy
    • 20% Accuracy
    • 20% Critical Rate
    • +165% Damage
    • Swornbreaker Skill
  11. Falone Scythe: Stolen from a statue in the Arx Cathedral. The most powerful weapon.

    • +3 Strength, +1 Two-Handed
    • 25% Decay (2 turns)
    • 20% Critical Rate
    • 260% Damage
    • Living On The Edge & All In Skills

This guide offers a starting point for your weapon hunt. Experimentation and strategic choices will ultimately determine the "best" weapons for your individual playthrough.

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