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MindsEye entlässt 300 Mitarbeiter; Ex-GTA-Chef Benzies spricht sich an Mitarbeiter

by Zachary Apr 02,2026

The situation at Build A Rocket Boy (BARB) — the UK-based studio behind MindsEye — has taken a dramatic turn following a disastrous launch and mounting internal turmoil. Here's a breakdown and analysis of what’s happening, based on the latest reports:


🔥 Key Developments:

1. Mass Layoff Notices Issued

  • ~300 UK employees have received formal redundancy notices from BARB, triggering a mandatory 45-day consultation period under UK law (required when 100+ layoffs are planned within 90 days).
  • The move follows the troubled launch of MindsEye, a highly anticipated story-driven action-adventure game built on a vision of a "Roblox for adults" (originally part of the Everywhere platform initiative).
  • PlayFusion, another studio acquired by BARB in late 2024 and led by co-CEO Mark Gerhard, has also been affected — with similar job risk notices sent to its team.

2. Game Launch Fallout: A Commercial and Critical Failure

  • MindsEye launched to massive player backlash:
    • Peak concurrent players: 3,302 (Steam), but dropped to just 46 in a 24-hour period.
    • As of now, only 26 players are active on Steam — a steep decline.
    • The game holds a "mostly negative" review rating on Steam, despite being a high-budget, narrative-heavy title.
  • Players reported:
    • Severe performance issues (crashes, frame drops).
    • Glitchy AI behavior (e.g., NPCs walking through walls, looping animations).
    • Unplayable bugs, including game-breaking issues with progression and dialogue.

3. Publisher and Developer Response: Confusion and Controversy

  • BARB issued a statement confirming the redundancy process, claiming it was necessary to “focus on delivering ongoing updates and performance optimization for MindsEye” while protecting future projects.
  • Leslie Benzies, former GTA creative director and driving force behind Everywhere, addressed staff in a July 2 video call, insisting the studio would "recover and relaunch" MindsEye. He cited:
    • "Internal and external saboteurs."
    • Allegations of paid negative reviews and spam bots to damage the game’s reputation.
  • Mark Gerhard (co-CEO) echoed these claims before launch, stating there was a "concerted effort" to "trash the game and the studio."
  • IO Interactive’s CEO denied these claims, calling them baseless and damaging to the industry’s trust.

4. Reality Check: What’s Actually Happening?

  • Player trust is shattered:
    • Sony, known for strict refund policies, saw multiple players successfully claim refunds — a rare occurrence.
    • Sponsored streams were canceled, including for major influencers, signaling loss of confidence from marketing and PR teams.
  • Post-launch updates are coming, but late:
    • The third post-launch update has now released for consoles (PC version pending).
    • BARB says they’ve analyzed "hundreds of hours" of gameplay and feedback to prioritize fixes.
  • However, doubt remains over whether BARB can deliver on its post-launch roadmap, including:
    • The promised multiplayer mode.
    • Long-term content plans.
    • Rebuilding player trust.

5. The Bigger Picture: A Fractured Vision

  • MindsEye was meant to be a bold reinvention of adult-oriented user-generated content, blending narrative depth with creative freedom.
  • But the pivot from Everywhere to a standalone game failed to deliver on core promises — and the studio appears to have overestimated its ability to ship a polished, stable product under pressure.
  • The culture of blame (accusing "saboteurs" and "bots") is undermining credibility, especially as internal morale crumbles.

📉 Why This Matters

  • Industry-wide red flag: A major studio with roots in GTA, a strong creative team, and a $100M+ investment is now facing mass layoffs just months after launch.
  • Trust in "next-gen creative platforms" is at stake — if MindsEye fails, it could deter investment in similar ambitious, player-driven projects.
  • Player expectations are shifting: Gamers are no longer forgiving of buggy, poorly optimized launches — especially when big names are involved.

🔮 Looking Ahead: Can BARB Recover?

  • Possible redemption? There’s still internal hope that a successful patch cycle and renewed focus could revive the game — but only if:
    • Critical bugs are fixed fast.
    • The multiplayer mode and roadmap are delivered on time.
    • Leadership stops blaming players and instead listens to feedback.
  • Unlikely, but not impossible: MindsEye could become a cautionary tale — or a long-shot comeback story like Cyberpunk 2077, which, despite a rocky start, eventually found redemption through patches and a dedicated fanbase.

🧩 Final Takeaway

"MindsEye" was built on a dream of creative freedom for adults — but it crashed under the weight of technical debt, overpromising, and a toxic culture of blame.
With hundreds of jobs at risk, and players fleeing in droves, BARB now faces an existential test.
Can they pivot from a "we’re being sabotaged" narrative to a "we’re fixing it" one?
The answer lies not in who’s to blame — but in whether they can deliver, fast, transparently, and honestly.

For now, the game is a symptom of a deeper crisis — not just in development, but in leadership, execution, and trust.


🔔 Stay tuned: The next 30–60 days will be critical. If BARB delivers a stable, feature-complete update with genuine community engagement, there might still be a path forward.
But if the same issues persist — and layoffs continue — this could mark the end of a bold, if flawed, vision.


Follow up: Will you give MindsEye a second chance after the next patch? Or is it time to write it off?

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