by Nova May 13,2025
Según los informes, BioWare, el famoso desarrollador de juegos, ha visto que su fuerza laboral se reduce a menos de 100 empleados después de una reciente ronda de despidos y salidas del personal después del lanzamiento de Dragon Age: The Veilguard. Bloomberg informó que hace solo dos años, cuando Dragon Age: The Veilguard estaba en plena producción, BioWare tenía más de 200 empleados.
La semana pasada, EA reestructuró BioWare para centrarse exclusivamente en el desarrollo del próximo juego de Mass Effect, Mass Effect 5. Este cambio llevó a algunos miembros del personal que trabajaron en Dragon Age: el Veilguard reasignado a proyectos en otros estudios de EA. En particular, John Epler, el director creativo de Veilguard, fue trasladado a trabajar en el próximo juego de skate de Full Circle, Skate, mientras que la escritora senior Sheryl Chee hizo la transición para trabajar en Iron Man en Motive Studio.
La decisión de reestructurar se produjo después de que EA anunció que Dragon Age: The Veilguard había tenido un rendimiento inferior, involucrando solo 1,5 millones de jugadores durante el reciente trimestre financiero, casi un 50% por debajo de las proyecciones de la compañía. Bloomberg aclaró que estas reasignaciones del personal a otros estudios ahora son permanentes, lo que significa que los movidos ya no se consideran empleados de BioWare.
A raíz de estos cambios, varios desarrolladores de BioWare acudieron a las redes sociales para anunciar sus despidos y búsquedas de empleo. Entre ellos notables estaban el editor Karin West-Weekes, el diseñador narrativo y escritor principal sobre Dragon Age: The Veilguard Trick Weekes, el editor Ryan Cormier, el productor Jen Cheverie y la diseñadora de sistemas senior Michelle Flamm. Esto sigue a otra ronda de despidos en BioWare en 2023 y la reciente partida de Dragon Age: la directora Veilguard Corinne Busche.
Cuando IGN buscó información detallada de EA sobre el número de personas afectadas, los posibles despidos y el personal restante de BioWare, la respuesta no fue comprometida. EA declaró: "La prioridad del estudio era la edad del dragón. Durante este tiempo, había personas que continuaban construyendo la visión del próximo Mass Effect. Ahora que el Velo de Velo ha enviado, el enfoque completo del estudio es Mass Effect. Si bien no estamos compartiendo números, el estudio tiene el número correcto de personas en los papeles correctos para trabajar en Mass Effect en esta etapa de desarrollo".
Bloomberg informó que aproximadamente dos docenas de empleados de Bioware fueron afectados por los despidos. Jason Schreier, el autor del informe, señaló que el personal de BioWare lo consideró un "milagro" que Dragon Age: The Veilguard fue lanzado como un juego completo, dados los desafíos de integrarse y luego eliminar los elementos de servicio vivo según lo ordenado por EA. IGN ha documentado previamente las luchas de desarrollo de Dragon Age: The Veilguard, incluidos los despidos y la partida de varios clientes potenciales del proyecto.
En medio de los temores sobre el futuro de la serie Dragon Age, un ex escritor de Bioware ofreció tranquilidad a los fanáticos, declarando: "Dragon Age no está muerto porque ahora es tuyo".
En cuanto al futuro de la franquicia de Mass Effect, EA confirmó que un "equipo central" en BioWare, dirigido por veteranos de la trilogía original como Mike Gamble, Preston Watamaniuk, Derek Watts y Parrish Ley, actualmente está desarrollando la próxima instalación, Mass Effect 5.
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