by Elijah Jan 21,2025
Hermanos Mario y Luigi: Casi se convirtieron en un estilo de "tipo duro", pero fueron rechazados por Nintendo

Los queridos hermanos fontaneros Mario y Luigi podrían haber tenido un aspecto más duro y resistente en su último juego, pero Nintendo finalmente rechazó la idea. ¡Conozcamos el proceso de dirección de arte de "Mario & Luigi: Brotherhood"!
Primeros Mario y Luigi: tipos rudos y duros
Imágenes proporcionadas por Nintendo y adquirir
En un artículo de "Entrevista con el desarrollador" publicado en el sitio web de Nintendo el 4 de diciembre, Acquire, el desarrollador de "Mario & Luigi: Brotherhood" afirmó que en algún momento del desarrollo, los dos famosos hermanos alguna vez fueron diseñados para tener una vida más dura. Una imagen más robusta, pero Nintendo sintió que era demasiado diferente de la imagen anterior y perdería el reconocimiento de marca de Mario y Luigi.
Los desarrolladores entrevistados incluyen a Akira Okutani y Tomoki Fukushima de Nintendo Entertainment Planning and Development, así como Haruyuki Ohashi y Hitomi Furuta de Acquire. Para desarrollar "gráficos 3D" que puedan mostrar el "encanto único" de la serie y hacerla destacar de otros juegos de Mario, Acquire hizo grandes intentos para explorar un estilo único; por lo tanto, el estilo de tipo duro de Mario y Luigi fue nacido.
"Mientras buscábamos un nuevo estilo para Mario y Luigi, una vez intentamos presentar un Mario más duro y rudo..." dijo el diseñador Furuta con una sonrisa. Posteriormente, recibieron comentarios de Nintendo de que el estilo de dirección de arte aún necesitaba ser reconocible instantáneamente para los fanáticos como Mario y Luigi, por lo que celebraron una reunión para reevaluar la dirección. Para guiar la adquisición, Nintendo proporcionó un documento que describe qué son Mario y Luigi en la serie. "Aunque recomendamos con entusiasmo esta valiente versión de Mario, cuando lo pensé desde la perspectiva de un jugador, comencé a preocuparme si realmente representaba la forma en que los jugadores de Mario querían jugar", añadió. Con la dirección clara de Nintendo, finalmente encontraron la respuesta.

“Pudimos centrarnos en cómo combinar dos cosas: por ejemplo, el atractivo de las ilustraciones con contornos sólidos y ojos negros llamativos, y el atractivo de la animación de píxeles que representa a estos dos personajes moviéndose cómicamente en todas direcciones. Creo que fue entonces cuando finalmente comenzamos a desarrollar un estilo artístico exclusivo para el juego”.
Okutani de Nintendo agregó: "Si bien queremos que Acquire tenga su propio estilo único, también queremos que conserven las características definitorias de Mario. Creo que este es un período en el que estamos tratando de descubrir cómo permitir que los dos coexistan. "

Acquire es un estudio conocido por juegos menos coloridos y más serios, como el JRPG Octopath Traveler y la serie de acción y aventuras Path of the Samurai. Furuta incluso admitió que si el equipo se dejara solo, inconscientemente avanzarían hacia un estilo de juego de rol más oscuro. Crear un juego basado en una propiedad intelectual de renombre mundial también fue un desafío para Acquire, ya que rara vez crean juegos para los personajes de otras compañías.
Al final, todo salió bien. "Mientras todavía estamos descifrando la vibra de la serie Mario & Luigi, decidimos tomar esta dirección para no olvidar que este es un escenario lleno de aventuras divertidas y caóticas. Esto no solo se aplica al mundo. del juego, también partimos de la perspectiva única de Nintendo que nos ha enseñado mucho sobre cómo hacer que las cosas sean más fáciles de ver y comprender, y el mundo es más brillante y más fácil de jugar gracias a los conocimientos que obtenemos”.
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