by Peyton May 06,2025
Exciting news for fans of Sam Fisher: Ubisoft has not forgotten about the beloved Splinter Cell franchise. The company recently added Steam Achievements to the 2013 release, Splinter Cell: Blacklist, marking a subtle yet significant update to the 12-year-old game.
The last major update on the Splinter Cell Remake was shared in 2022, when IGN met with Ubisoft Toronto developers to discuss their design philosophy behind the game. However, in a quiet move overnight, Ubisoft updated the achievement list for Blacklist on Steam.
Ubisoft stated: "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!"
These achievements can be "retroactively earned for the accomplishments already completed in your game," but to activate them, players must launch the game at least once. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team explained.
Interestingly, Ubisoft chose not to include the additional 19 online achievements available on consoles, ensuring players can still achieve 100% completion on Steam.
The stealth-action series is gearing up for a grand return with the Splinter Cell Remake. Although details are sparse, we know the game will be rebuilt from scratch using the advanced Snowdrop engine.
“20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well,” said creative director Chris Auty. “But the core of the story, the core of the experience will remain as it was in the original game.”
In other Ubisoft news, the company recently established a new subsidiary focused on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, backed by a €1.16 billion (approximately $1.25 billion) investment from Tencent.
This move follows the announcement that Assassin's Creed Shadows surpassed 3 million players. Ubisoft has faced challenges with high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' release, putting significant pressure on the game to succeed amidst the company's historically low share price.
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