by Benjamin Apr 20,2025
In Helldivers 2, armor is divided into three categories: light, medium, and heavy, each impacting your mobility and defensive stats. However, the real game-changer lies in the armor's passive abilities. These powerful perks can drastically enhance your gameplay experience, making them crucial for your survival and combat effectiveness.
With a variety of armor passives at your disposal, knowing which to prioritize can be the key to success. Before you dive into your hellpod, take a moment to review our comprehensive tier list, designed to help you choose the best armor passives for any mission scenario in Helldivers 2.
At the time of writing, Helldivers 2 offers 14 distinct armor passives, each tailored to enhance different aspects of your gameplay. Whether you're looking to absorb more damage with extra padding or improve your stealth with enhanced scouting abilities, selecting the right passive can make all the difference.
In Helldivers 2, armor passives are exclusive to body armor, while helmets and capes remain standard-issue without additional bonuses. Below, we provide a detailed breakdown of all armor passives, helping you understand their effects and how they can be leveraged to meet various mission challenges and objectives.
Armor Passive | Description |
---|---|
Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80 percent resistance to gas damage. |
Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | 95 percent resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
Extra Padding | +50 armor rating for improved defense. |
Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
Inflammable | 75 percent resistance to fire damage. |
Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
Unflinching | 95 percent reduced recoil flinching. |
Our armor passive tier list for Helldivers 2 is based on the game's 1.002.003 version, ranking each passive according to its overall value, utility, and effectiveness across different missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades are a game-changer, allowing you to tackle more objectives and deal with enemies more efficiently. |
Med-Kit | Enhances survival with increased stim capacity and duration, particularly effective with the Experimental Infusion booster. | |
Siege-Ready | Newly introduced, it boosts ammo capacity and reload speed, crucial for managing large crowds and ammo-intensive weapons. | |
A Tier | Democracy Protects | Offers a significant defensive advantage, particularly in the early game, by increasing chances of surviving lethal damage. |
Extra Padding | Provides a solid increase in armor rating for broad damage resistance. | |
Fortified | Essential against Automatons, reducing the impact of explosive attacks and enhancing weapon effectiveness. | |
Servo-Assisted | Ideal against Terminids, increasing throwing range and limb health to avoid close-range damage. | |
B Tier | Peak Physique | Useful for melee combat and weapon handling, though less critical in most scenarios. |
Inflammable | Situational, but valuable in fire-based builds and environments with fire hazards. | |
Scout | Helps in strategic positioning by revealing enemy locations, though less impactful without additional utility. | |
C Tier | Acclimated | Limited usefulness due to the rarity of encountering all four elemental types in one mission. |
Advanced Filtration | Only beneficial in specific gas-based builds, offering minimal overall advantage. | |
Electrical Conduit | Niche utility against the Illuminate, with better alternatives available in most cases. | |
Unflinching | Marginal improvement in combat effectiveness due to minimal impact on recoil and camera shake. |
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