by Aurora May 21,2025

Josef Fares, the visionary head of Hazelight Studios, recently shed light on the much-anticipated game, Split Fiction, in an engaging interview with MinnMax. Fares reiterated Hazelight's steadfast commitment to steering clear of live-service models and microtransactions, emphasizing a pure focus on crafting exceptional gaming experiences. He firmly stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Diving into the specifics of Split Fiction, Fares revealed that the game's core narrative is designed to captivate players for approximately 12-14 hours, a duration that mirrors the acclaimed runtime of their previous hit, It Takes Two. For those eager to delve deeper, the inclusion of optional missions and additional content extends the gameplay experience to a satisfying 16-17 hours.
While Hazelight is renowned for its co-op titles, Fares hinted at the studio's openness to exploring single-player games in the future, showcasing their willingness to innovate and expand their creative horizons. He also disclosed that the budget for Split Fiction is double that of It Takes Two, yet the studio remains committed to a no-DLC policy, ensuring that all features are available to players right from the launch day.
Mark your calendars: Split Fiction is set to launch globally on March 6th, available on PC, PS5, and Xbox Series X|S. Get ready for another immersive journey from Hazelight Studios.
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