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现场服务游戏:革命性行业的战机和灵魂框架

by Daniel Feb 19,2025

Warframe的1999年扩展和灵魂框架:现场服务游戏的新时代?


Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Digital Extremes是流行的免费游戏 Warframe 的创建者,揭开了有关其即将到来的扩展的令人兴奋的新细节, Warframe:1999 及其雄心勃勃的幻想MMO, Soulframe Soulframe ,Tennocon 2024。还分享了他对现场服务游戏的经常寿命的见解。

战舰:1999年 - 复古科幻冒险

  • WARFRAME:1999 *在Tennocon展示的游戏演示与该系列已建立的科幻美学相距甚远。在1990年代启发的霍尔瓦尼亚(Höllvania)的狂热氛围中,贸易时尚的Orokin技术扮演了十六进制团队负责人亚瑟·夜莺(Arthur Nightingale)的角色,驾驶了一个原装 - 熟悉战框的前身。

The demo highlighted Arthur's use of the Atomicycle, intense combat against proto-infested enemies, and an unexpected encounter with a 90s boy band (yes, really!). The full soundtrack from the demo is now available on the Warframe YouTube channel. *Warframe: 1999* launches on all platforms this Winter 2024. Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done The Hex team features six unique members, though only Arthur is playable in the demo. A novel romance system, utilizing "Kinematic Instant Message," allows players to build relationships with Hex members, leading to potential New Year's Eve romance. Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done Furthermore, Digital Extremes is collaborating with The Line animation studio (known for their work with Gorillaz) on an animated short film set in the *Warframe: 1999* universe, launching alongside the expansion. Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done Soulframe – A Deliberate Fantasy MMO ------------------------------------ The first *Soulframe* Devstream offered an extensive look at the game's open-world fantasy setting and gameplay. Players become Envoys, tasked with cleansing the Ode curse from the land of Alca. The Warsong Prologue introduces the game's world and narrative.

Warframe 的快节奏动作不同, SoulFrame 强调较慢,有条不紊的近战战斗。玩家使用Nightfold,即个人轨道机,与NPC,手工艺品,甚至宠爱巨型狼同伴。

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

玩家将遇到祖先,有力的精神,提供独特的游戏玩法,例如verminia(鼠女巫),他们协助制作和化妆品升级。敌人包括尼姆罗德(Nimrod),强大的闪电敌人和不祥的布罗米斯(Bromius),在演示的结论中取笑。

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

目前, SoulFrame 处于封闭的Alpha阶段(“ SoulFrame Preludes”),并计划今年秋天更广泛的访问计划。

数字极端的首席执行官在过早现场服务放弃的危险中


在2024年Tennocon的VGC采访中,史蒂夫·辛克莱(Steve Sinclair)对主要出版商过早放弃现场服务游戏的担忧表示担忧。他强调了这些头衔的大量投资以及由于球员数量波动而过早关闭项目时的潜在浪费。

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

他引用了 Anthem 同步 Crossfire X 作为过早取消的备受瞩目的游戏的示例。相比之下, Warframe 的长期成功证明了持续支持和社区参与的潜力。数字极端与 Amazing Eternals (五年前取消)的经验有关他们避免使用 SoulFrame 类似错误的承诺。

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done