by Peyton Mar 18,2025
Le PDG d'EA, Andrew Wilson, a attribué la sous-performance financière de Dragon Age: The Veilguard à son incapacité à résonner avec un large public. Après les ventes décevantes du jeu, qui ont chuté de près de 50% des projections, EA restructuré BioWare, le développeur du jeu, pour se concentrer uniquement sur Mass Effect 5 . Cette restructuration impliquait de déplacer certains membres du personnel de Veilguard vers d'autres projets EA.
IGN a précédemment documenté plusieurs défis de développement auxquels l'âge Dragon a été confronté: le Veilguard , y compris les licenciements et le départ des principaux responsables du projet. Le journaliste de Bloomberg, Jason Schreier, a rapporté que le personnel de BioWare considérait l'achèvement du jeu comme un miracle étant donné la poussée initiale d'EA pour les éléments de service en direct, inversé plus tard.
Lors d'un appel d'investisseurs, Wilson a suggéré que les futurs jeux de rôle nécessitent des "fonctionnalités du monde partagé et un engagement plus profond aux côtés de récits de haute qualité" pour élargir leur attrait. Il a reconnu les critiques de réception et de joueurs critiques du jeu, mais a mis en évidence sa portée insuffisante sur un marché concurrentiel. Cette déclaration implique que l'inclusion des fonctionnalités du monde partagé et un engagement amélioré pourraient avoir amélioré les ventes, une perspective compliquée par la décision antérieure d'EA de restructurer considérablement le développement de l'âge du dragon, en le passant d'un jeu multijoueur prévu à un RPG solo.
Cela a conduit à des critiques, les fans suggérant que EA a tiré les mauvaises conclusions de la performance de The Veilguard , soulignant le succès des réformes en solo RPG comme Baldur's Gate 3 . L'avenir de la franchise Dragon Age reste incertain.
Le directeur financier EA Stuart Canfield a davantage développé la restructuration de BioWare, notant que la taille du studio a été considérablement réduite. Il a souligné l'évolution du paysage des jeux et la nécessité de hiérarchiser les projets à haut potentiel, mettant en évidence le décalage des modèles de narration à succès traditionnels. Il est important de noter que les jeux en solo représentent une petite fraction des revenus globaux d'EA, avec des titres de service en direct, en particulier l'équipe ultime, contribuant à la majorité des revenus. Les futurs titres EA comme le prochain patinage et champ de bataille devraient également incorporer des éléments de service en direct.
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