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2024 Interview: Andrew Hulshult On IDKFA, DUSK, Iron Lung, and More

by Jack Feb 10,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. It covers a wide range of topics, from his early work on projects like Rise of the Triad and Duke Nukem 3D Reloaded, to his more recent contributions to titles such as DOOM Eternal, Nightmare Reaper, and Amid Evil.

Hulshult discusses the challenges and misconceptions surrounding video game music, emphasizing the importance of both artistic integrity and financial stability. He reflects on his evolution as a musician, highlighting the learning curve involved in navigating industry contracts and managing client expectations. The conversation touches upon his distinctive style, blending metal influences with diverse sonic palettes to create unique soundscapes for each game.

Specific game soundtracks are analyzed in detail, including the creative choices behind ROTT 2013, Bombshell, Nightmare Reaper, and Amid Evil. He shares anecdotes about the creative process, including the challenges of working under pressure and personal circumstances, and the collaborative relationships he's built with developers. The interview also explores his work on the Iron Lung film soundtrack, his collaboration with Markiplier, and the impact of budget on his compositional approach.

The discussion extends to Hulshult's personal musical preferences, his equipment (guitars, pedals, amps), and his daily routine. He reveals his favorite bands, both within and outside the gaming industry, and shares insights into his creative process, emphasizing the importance of continuous learning and self-challenge. The interview concludes with hypothetical scenarios, exploring which games and films he'd like to score, and his reflections on the evolution of his favorite bands' music.

This comprehensive interview provides a fascinating glimpse into the life and work of a highly skilled and respected composer in the video game industry.

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