by Andrew Feb 07,2025

Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The development team has confirmed a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, at lower frame rates. This issue, affecting a subset of hero abilities, is more noticeable against stationary targets than during live matches.
The problem stems from the game's client-side prediction mechanism, a common technique to minimize perceived lag. However, in this case, it's causing inconsistencies in damage calculations at lower FPS. While a specific list of affected heroes and abilities hasn't been officially released (though Wolverine's Feral Leap and Savage Claw are mentioned), developers are actively working on a fix.
The highly anticipated Season 1 launch, scheduled for January 11th, is expected to include a solution, though a complete resolution might require a subsequent update if the initial patch is not entirely successful. Despite early concerns about hero balance, Marvel Rivals has enjoyed significant success since its December 2025 release, boasting an 80% player approval rating on Steam based on over 132,000 reviews. This positive reception underscores the community's anticipation for the upcoming Season 1 and the resolution of this impactful bug.
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