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Marvel Rivals Comments on 30 FPS Bug

by Andrew Feb 07,2025

Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes

Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The development team has confirmed a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, at lower frame rates. This issue, affecting a subset of hero abilities, is more noticeable against stationary targets than during live matches.

The problem stems from the game's client-side prediction mechanism, a common technique to minimize perceived lag. However, in this case, it's causing inconsistencies in damage calculations at lower FPS. While a specific list of affected heroes and abilities hasn't been officially released (though Wolverine's Feral Leap and Savage Claw are mentioned), developers are actively working on a fix.

The highly anticipated Season 1 launch, scheduled for January 11th, is expected to include a solution, though a complete resolution might require a subsequent update if the initial patch is not entirely successful. Despite early concerns about hero balance, Marvel Rivals has enjoyed significant success since its December 2025 release, boasting an 80% player approval rating on Steam based on over 132,000 reviews. This positive reception underscores the community's anticipation for the upcoming Season 1 and the resolution of this impactful bug.

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