by Eleanor Apr 16,2025
An ex-Rockstar Games developer has shed light on the origin of the iconic cinematic camera angle in Grand Theft Auto 3, tracing its roots back to a "boring" train ride. This feature, which has become a staple in every subsequent Grand Theft Auto title, was born out of necessity and creativity. Grand Theft Auto 3 marked a significant evolution for the series, transitioning from a top-down view to immersive 3D graphics and introducing numerous groundbreaking enhancements.
Obbe Vermeij, who contributed to some of Rockstar's most celebrated titles such as Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4, has been sharing fascinating insights into the series. Since starting to post on his personal blog in 2023, Vermeij has continued to engage fans with trivia on his Twitter account, including explanations for why Claude in GTA 3 is a silent protagonist. His latest revelations focus on the development of the iconic cinematic camera angle.
GTA 3 Dev Reveals How Iconic Cinematic Train Camera Angle Came to Fruition
In a recent Twitter post, Vermeij shared that he initially found the train rides in Grand Theft Auto 3 to be "boring." He contemplated allowing players to skip directly to the next station but realized this would cause "streaming issues." As a solution, Vermeij decided to implement a dynamic camera that would switch between various viewpoints along the train tracks, making the journey more engaging. Encouraged by a colleague's suggestion to apply a similar technique to cars, the team found this new camera angle "surprisingly entertaining," thus birthing the iconic cinematic camera angle.
Vermeij noted that this camera feature remained unchanged in Grand Theft Auto Vice City, widely regarded as one of the best entries in the series. However, it was later refined by another Rockstar employee for Grand Theft Auto San Andreas. A dedicated fan even went to the effort of removing the cinematic camera angle from Grand Theft Auto 3 to illustrate what the train journey might have looked like without Vermeij's innovation. In response, Vermeij explained that the original camera angle would have resembled driving a car, positioned slightly above and behind the train carriage.
Recently, Vermeij also confirmed details from a major Grand Theft Auto leak in December, which disclosed that Rockstar had once explored an online mode for Grand Theft Auto 3. The leaked design document outlined plans for character creation, online missions, progression systems, and more. Vermeij admitted to having developed a rudimentary deathmatch mode for the game, where players could earn points by eliminating each other. Unfortunately, the online mode was ultimately scrapped as it "needed a lot more work."
Zenless Zone Zero Update Cycle Leak Hints at Future Content cadence
Balatro adds 8 franchises and more madcap mayhem with Friends of Jimbo 3 update
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, but Lacking in Ways
Pokémon Adds Another Game to the NSO Library
Serial Cleaner is out now on iOS and Android for fast-paced freshening up in aid of crime
Dragon Ball Project Multiverse to be Released in 2025
Rise of the Ronin Devs' Unannounced AAA Title in the Works
Popular PC Metroidvania Blasphemous Is Out Now on Android
Sydney Sweeney Nears Deal for Lead Role in Live-Action Gundam Film
Jul 01,2025
Pokemon Sleep Update: Boosted Appearance Rates and Limited-Time Candy Boost
Jul 01,2025
Devolver Digital Boldly Launches Game on Same Day as GTA 6
Jul 01,2025
"My Talking Hank: Islands Adds Exciting New Ice Island"
Jun 30,2025
Top 10 TV Shows to Watch in 2024
Jun 30,2025