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"Oblivion Remastered Release: Original Dev Admits World-Scale Leveling Mistake"

by Penelope May 15,2025

The Elder Scrolls IV: Oblivion Remastered Changes Applauded by Former Dev

World-Scale Leveling Remains in Oblivion Remastered

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

A former developer of The Elder Scrolls IV: Oblivion has openly admitted that the inclusion of the world-scale leveling system was a mistake, even though it remains in the remastered version. In a candid interview with VideoGamer, Bruce Nesmith, the original designer of Oblivion, shared his critical reflections on this contentious feature.

Nesmith, who has also contributed to the design of games like Fallout 3, Skyrim, and Starfield, praised the adjustments made to the leveling system in Oblivion Remastered, noting that these changes make the game more accessible and enjoyable for today's players. Originally, players had to level up their major skills multiple times and then rest to increase their attributes. The remastered version shifts to a system akin to Skyrim, where experience points are earned across all skill lines, a move Nesmith described as "brave" and commendable.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

However, his perspective on the world-scale leveling system, which causes enemies to scale with the player's level, was less favorable. Nesmith pointed out that this system can make players feel that their progress is futile, stating, "I think the world levelling with you was a mistake and that’s proven out by the fact it did not happen the same way in Skyrim." This issue has been a point of contention since the original game's release in 2006, leading fans to develop mods to alter the system. The retention of this feature in Oblivion Remastered has similarly spurred the community to create fixes.

Oblivion Remastered is More Than Just a Remaster

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The buzz around Oblivion being remastered has turned into awe at the extensive effort put into recreating this Elder Scrolls classic. Nesmith himself was initially under the impression that the remaster would merely update textures, similar to Skyrim: Special Edition. In another discussion with VideoGamer, he lauded the team's dedication, describing the remaster as "a staggering amount of remastering. It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice."

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda went above and beyond by reconstructing Tamriel using Unreal Engine 5, overcoming the original game's limitations and earning high praise from the gaming community. The result is a high-quality experience that pays homage to Cyrodiil. Here at Game8, we've awarded Oblivion Remastered a score of 90 out of 100, celebrating its loving tribute to the original, enhanced with modern-day technology. For a deeper dive into our review, you can read our full article below!

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